Shared data

Shared data communication is a mechanism by which multilayer games can synchronize their data. There is an array of size 1,000,000 which is common to all entities of a game. Any entity of the game may read from or write to this array by calling one of the following two functions: Initially, all values are set to 0.

To ensure that all data arrives on the second machine you can verify it using. Guaranteed transmission mode is the default, but it is also slower.