GML Functions: Players

Each instance of the game that joins a session is a player. As indicated above, players have names. There are three routines that deal with players.


 * mplay_player_find searches for all players in the current session and returns the number of players found.
 * mplay_player_name(numb) returns the name of player number numb (0 is the first player, which is always yourself). This routine can only be called after calling the previous routine.
 * mplay_player_id(numb) returns the unique id of player number numb (0 is the first player, which is always yourself). This routine can only be called after calling the first routine. This id is used in sending and receiving messages to and from individual players.