Sprite

Sprites in Game Maker are the images for objects. Sprites are very important. Without sprites, there would be no way to display objects at all, short of using Game Maker's built-in draw functions.

Usage
A typical sprite consists of images, animated or static, which can be drawn onscreen or, more commonly, assigned to objects. These images can be in a variety of formats, such as,  , and.

Game Maker has a built-in Sprite Editor which can be used to change or even create sprites. Sprites are used to calculate an object's collisions, and can have either bounding boxes or precise checking for collisions.

Sprites can also be used as masks for objects, making it possible to set the collision of an object.

Trivia

 * Starting with Game Maker 8.0, the ability to use alpha channels in sprites by using the built-in sprite editor was implemented.
 * It is possible for a sprite to be used by more than one object, which can come in helpful in some cases; such as reusing sprites for palette/size swaps to achieve lower filesizes.