D3d transform set identity

Example
Suppose the following code is executed: d3d_transform_set_identity; d3d_transform_add_translation(0,0,0); d3d_draw_block(-1,-1,-1,1,1,1,-1,-1,-1); d3d_transform_set_identity; The first d3d_transform_set_identity tells Game Maker to begin transformations. The second effectively clears all transformations.