Game Design

To develop a game you first need to design it. Here are some useful pages for that:

Books

 * Books On Game Design
 * Ari Feldman's Book on Game Graphics

Tips

 * Being Original is easier than you might think.
 * The Player is Not Your Enemy Gives you some basic information on how you should treat the player when designing a game.
 * The Focus of a Game What type of challenges should your game focus on.
 * The Effect of Rewards Gives you some information about how to deal with rewards for the player, like the score, health, and new features.
 * Highscore Lists Describes the goals and possibilities of using highscore lists in your games.
 * More About Rewards Gives some more information about how to deal with rewards in your games.
 * Plot, Story and Objective Gives information about the role of the story, plot and objective in a game.
 * Using Cheatcodes Some thoughts about whether or not to use cheatcodes.
 * Level Design for a TDS Help develop your Single Player top down shooter levels.
 * X on a Row Design games like Bejeweled.

Other

 * Instant Play describes how to design your games for Instant Play
 * Copyright

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