Draw self

Explanation
This function draws the object as it would be if it had no actions in the draw event. It uses the object's sprite_index, image_index, x and y, image_xscale and image_yscale, image_angle, image_alpha and image_blend.

Example
//Draw the object only in the second view if(current_view==1) draw_self;

Remarks
This function is a new function in Game Maker 8.1.