Talk:Game Maker for Mac

At the end of the article, it says: "NOTES to implementers - the name of the Mac dylib should be the same as the PC extension just prefix with lib and make the extension dylib so Foo.dll would be libFoo.dll" There seems to be a slight error here. The full name of the dylib should be libFoo.dylib, not libFoo.dll. At least this is the name of the file in the .ged file linked to.

While I'm at it, I should also mention that the dylib should be included as an "other" type of file in the .ged, while the dll is included as a "DLL". This means that you don't need to add any information about the dylib itself, as everything should be included in the information about the dll. As a result of this if you have made an extension for windows and want to add a dylib that does the same thing on mac, you simply create a dylib that exports the same functions, add it to the .ged, rebuild the .gex and you're done. ---MariusUt 11.01.11