d3d_set_depth(depth)
From YoYoGames Wiki
Arguments
- depth = Integer
Details
When you are drawing multiple primitives in code, you may want to draw something at a particular depth. You can use this function to temporarily set the depth for drawing to the value you assign.
Example
d3d_set_depth(100); // to draw 2 floors very close to each other d3d_draw_floor(x, y, z, x+32, y+32, z, texture, 1, 1) d3d_set_depth(depth-1) d3d_draw_floor(x, y, z+1, x+32, y+32, z+1, texture, 1, 1)
Be aware that at the moment a new instance is drawn the depth is again set to the depth of that instance.
Remarks
Requires a registered copy of Game Maker.
Content from GMKB, was used to expand this article. The content was contributed by monkey dude.

