sd3d_set_hidden(enable)
From YoYoGames Wiki
Arguments
- enable = Boolean
Details
When hidden surface removal is on, it basically means that only pixels that can be seen (not covered by other objects) will be drawn. Be aware that putting 2 large flat surfaces close together (ie 1 floor on top of another) is likely to cause some ugly effects. To solve this, you can manually assign depths to objects (the same variable as in 2D).
Remarks
Requires a registered version of Game Maker.
Content from GMKB, was used to expand this article. The content was contributed by monkey dude.

