Game Design
From YoYoGames Wiki
To develop a game you first need to design it. Here are some useful pages for that:
Books
Tips
- Being Original is easier than you might think.
- The Player is Not Your Enemy Gives you some basic information on how you should treat the player when designing a game.
- The Focus of a Game What type of challenges should your game focus on.
- The Effect of Rewards Gives you some information about how to deal with rewards for the player, like the score, health, and new features.
- Highscore Lists Describes the goals and possibilities of using highscore lists in your games.
- More About Rewards Gives some more information about how to deal with rewards in your games.
- Plot, Story and Objective Gives information about the role of the story, plot and objective in a game.
- Using Cheatcodes Some thoughts about whether or not to use cheatcodes.
- Level Design for a TDS Help develop your Single Player top down shooter levels.
- X on a Row Design games like Bejeweled.
Other
- Instant Play describes how to design your games for Instant Play
- Copyright
(please add links to your own wiki pages related to this topic here)

