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==Designing Games with Game Maker==
==Designing Games with Game Maker==
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Version 8.0<br/>
 
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''Written by Mark Overmars''
 
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===[[User:Leif902/GameMaker Help:Version 8.0/What_is_new|What is new]]===
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===[[Documentation:What_is_new|What is new]]===
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Version 8.0 of Game Maker has a large number of improvements over version 7.0. In this section some of the most important changes are described.
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Version 8.0 of ''Game Maker'' has a large number of improvements over version 7.0. In this section some of the most important changes are described.
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===[[User:Leif902/GameMaker Help:Version 8.0/Using_Game_Maker|Using Game Maker]]===
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===[[Documentation:Using_Game_Maker|Using Game Maker]]===
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Game Maker is an easy to use program for creating your own computer games. This section gives you all the information you need for creating your first games.
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This section describes the basic use of ''Game Maker''. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.
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===[[User:Leif902/GameMaker Help:Version 8.0/Advanced_use|Advanced use]]===
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===[[Documentation:Advanced_use|Advanced use]]===
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This section of the help file gives you information about the more advanced aspects of ''Game Maker''.
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This section of the help file gives you information about the more advanced aspects of ''Game Maker''. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms.
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===[[User:Leif902/GameMaker Help:Version 8.0/Polishing_your_game|Polishing your game]]===
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===[[Documentation:Polishing_your_game|Polishing your game]]===
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When you want to distribute your game you had better make sure that it has all the ingredients that make it a great game. Besides the game itself this means that you should provide game information, set the correct global game settings, and take care of speed. This section gives you information about these aspects.
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This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for ''Game Maker''.
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===[[User:Leif902/GameMaker Help:Version 8.0/The_Game_Maker_Language|The Game Maker Language (GML)]]===
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===[[Documentation:The_Game_Maker_Language|The Game Maker Language (GML)]]===
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''Game Maker'' contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. We will refer to this language as GML ('''G'''ame '''M'''aker '''L'''anguage). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.
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''Game Maker'' contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the ''Game Maker'' Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.

Current revision as of 14:56, 28 December 2009

Contents

Designing Games with Game Maker

What is new

Version 8.0 of Game Maker has a large number of improvements over version 7.0. In this section some of the most important changes are described.

Using Game Maker

This section describes the basic use of Game Maker. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.

Advanced use

This section of the help file gives you information about the more advanced aspects of Game Maker. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms.

Polishing your game

This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for Game Maker.

The Game Maker Language (GML)

Game Maker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the Game Maker Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.