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==Designing Games with Game Maker== | ==Designing Games with Game Maker== | ||
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| - | ===[[ | + | ===[[Documentation:What_is_new|What is new]]=== |
| - | Version 8.0 of Game Maker has a large number of improvements over version 7.0. In this section some of the most important changes are described. | + | Version 8.0 of ''Game Maker'' has a large number of improvements over version 7.0. In this section some of the most important changes are described. |
| - | ===[[ | + | ===[[Documentation:Using_Game_Maker|Using Game Maker]]=== |
| - | Game Maker | + | This section describes the basic use of ''Game Maker''. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms. |
| - | ===[[ | + | ===[[Documentation:Advanced_use|Advanced use]]=== |
| - | This section of the help file gives you information about the more advanced aspects of ''Game Maker''. | + | This section of the help file gives you information about the more advanced aspects of ''Game Maker''. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms. |
| - | ===[[ | + | ===[[Documentation:Polishing_your_game|Polishing your game]]=== |
| - | + | This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for ''Game Maker''. | |
| - | ===[[ | + | ===[[Documentation:The_Game_Maker_Language|The Game Maker Language (GML)]]=== |
| - | ''Game Maker'' contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. | + | ''Game Maker'' contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the ''Game Maker'' Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game. |
Current revision as of 14:56, 28 December 2009
Contents |
Designing Games with Game Maker
What is new
Version 8.0 of Game Maker has a large number of improvements over version 7.0. In this section some of the most important changes are described.
Using Game Maker
This section describes the basic use of Game Maker. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.
Advanced use
This section of the help file gives you information about the more advanced aspects of Game Maker. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms.
Polishing your game
This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for Game Maker.
The Game Maker Language (GML)
Game Maker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the Game Maker Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.

