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Contents

Designing Games with Game Maker

Version 8.0
Written by Mark Overmars

What is new

Version 8.0 of Game Maker has a large number of improvements over version 7.0. In this section some of the most important changes are described.

Using Game Maker

This section describes the basic use of Game Maker. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.

Advanced use

This section of the help file gives you information about the more advanced aspects of Game Maker. It deals with paths, fonts, time lines, scripts, and techniques for creating tiled rooms and using views in rooms.

Polishing your game

This section deals with how to turn your project into a finished game. It describes how to add help information to your game, how to set the various options for your game and how to create stand-alone games that you can distribute to others and can be run without the need for Game Maker.

The Game Maker Language (GML)

Game Maker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will refer to as GML (the Game Maker Language). In this section we describe the language GML and we give an overview of all the (close to 1000) functions and variables available to control all aspects of your game.